Huge Lords of the Manor update makes medieval city builder feel like a new game
Carefully chop down trees, build the tavern brick by brick, and carefully balance all your resources – I suspect playing lord of the manor It felt a lot like developing it. But Greg “Slavic Magic” Styczeń’s strategy game has just taken a big step forward. With Civilization 7 on the horizon and Cities Skylines 2 on its heels, the new Lords of the Manor update makes medieval city builders feel like new again. If you haven’t tried Lords of the Manor yet, or you quit early access, now is the time to give it a try.
We haven’t released Lords of the Manor 1.0 yet, but the new update feels like a significant step in that direction. Virtually every aspect of strategy and city-building games has received at least some attention. The biggest additions are two new maps called High Peaks and Winding River. However, these also come with gameplay changes.
Helpful for the Meandering River, you now have the ability to build bridges over water, allowing you to expand your settlement further outwards. For peaks, there’s a new system that more accurately identifies rugged terrain and cliff edges; the Lord of the Manor’s building tools should now be more intuitive if you want to build new structures on steep slopes.
Thanks to the new update, you can also upgrade your stone well and build the coveted level 2 tavern. Additionally, as part of an ongoing effort to improve Lords of the Manor’s in-game economy and streamline the market, fuel and cloth stalls have been merged, and from now on, only owners of service buildings can build supplementary storefronts.
“There’s so much confusion about who owns what and works where,” Slavic Magic said. “For example, it’s hard for players to understand that gravediggers can own food stalls. Now only warehouse construction workers can set up stalls in the market.
You can now also overstock your buildings in anticipation of upcoming shortages, and set up storage filters to ensure your saved goods aren’t consumed. The market user interface has been updated to show the number of households allocated in storage buildings, and the amount of space available per stall has been reduced, stimulating demand for a greater number and variety of stalls and a more active market.
You’ll now receive a prompt to approve the tax even if you don’t have the money to levy it, which Slavic Magic says is “more intuitive for players.” If a drought occurs, pond fishing will automatically stop and abandoned stalls will no longer be included in product availability calculations, making the overall situation of the market easier to understand.
There are dozens of other small fixes, improvements, and tweaks in the full Lords of the Manor update, but considering it combines two beta updates into one version, this feels like a virtual reinvention of all of the game’s major systems .
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